Hey, yeah, sure! Go right ahead. The more the merrier!
Heck yes! Feel free to go right ahead with that. Just for posting this, I think I’m gonna sit down and work on PonyQuest some more tonight for the first time in months. :D
I think I’m going to start over from scratch, and copy over bits and pieces of the “old” version, because I’ve come to realize that jumping in headfirst without planning is okay when you’re making just one game, but not so much when you’re making what is basically a game creation toolkit. So I’ll work on making design docs and stuff, for the most part. And maybe I’ll consider using something that’s more friendly to being ported to other platforms, if I can find such a thing that suits my needs and experience.
I dunno if anyone’s even going to see this, but, I got a tablet a few days ago (Wacom Bamboo Connect), and started learning to draw poni. So, here’s a sketch of Twilight Sparkle playing Zork on an Apple ][e, because the idea of Twilight playing interactive fiction is so adorable I just had to see it done.
Heads and faces are fun and easy to draw, and legs are an absolute nightmare. Hopefully this leads to me drawing more in the future; I hadn’t done it in years, and I’d forgotten how much fun it is!
Reblogging this here so maybe like two more people can see it!
I got a tablet and I’ve been drawing poni. Hopefully this will lead to me getting back into pony game development…!
Nope! You’re thinking of a different, far more awesome pony fangame project.
Thanks! I haven’t worked on it in forever, getting sidetracked with work and family and other projects, but I’m thinking of getting back into it here pretty shortly. I’m also getting a drawing tablet, so maybe I can make some better filler art! We’ll see…!
Yes, so I haven’t been working on PonyQuest for the past few weeks, due to work, family, laziness, and other video games being released but that is irrelevant.
It’s just an earlyish engine test-type thing, but it’s already great.
Things to point out:
- the title screen is great
- the “intro” “story” page is fantastic
- the “bucking” mechanic “feels” amazing, gameplay-wise
- you can press SHIFT for awesomeness
- you can climb a tree to the left of where you start and discover a character that will make you shout, aloud, as I did, “GOTY 2011”
- more stuff I probably didn’t find
In short, this is the most promising pony fangame project I’ve ever seen, and I just had to share it with the few of you who are following me still.
Hope it turns into a fuller game soon!
(NOTE: This is largely copy-and-pasted from this post from my other blog, so… sorry if you follow both that one and this one.)
First of all, let me just say: this excites me. I fully support and endorse anyone who’s making pony fangames; it’s why I created /r/ponygames. The more pony fangames being made out there, the better! This is why I started making PonyQuest to begin with: I wanted to enable other people to make their own pony adventure games with roughly as much programming experience as it takes to operate RPG Maker, instead of having to learn a complicated tool like Adventure Game Studio, or write one from scratch.
On the other hand, this is kind of troubling… but not because I’m, like, super protective of my project’s title or anything, but because I don’t want our two projects to be confused. When I started PonyQuest (the first source code commit was September 13th, but I’d been planning it for a few days prior to then), I made sure to Google for “PonyQuest” to make sure the name hadn’t been taken. I remember finding some YouTube video titled “PonyQuest,” but it was about seeking out MLP merch or something. Maybe he had started his project, but I didn’t find it because Google can be bad at finding obscure things like deviantART posts sometimes, or maybe it was because I searched for “PonyQuest” and not “Pony Quest.” I dunno, though, because, from what I can tell, his first journal post about working on his project was written October 14th, and he only refers to it as “Pony Quest” for the first time the next day, October 15th.
I’m only saying this because I’m starting to feel a little bad if it turns out I inadvertently jacked this guy’s project name. I’m cool with coexisting with his project, as they technically have different titles, but if it comes down to it, I’m willing to rename my project and let him keep “Pony Quest.” His project is an actual game that contains ponies that actually go on a quest, and he’s clearly put a lot of work into the art assets and stuff… he deserves the title more than my project does.
To clarify, though:
“PonyQuest” (my project) is a program that lets you create your own pony point-and-click adventure games, and play pony point-and-click adventure games that other people have made. It is my own custom engine that I’m writing from scratch. It is not a game, really, as much as it is a tool to make your own games with. Think of it as RPG Maker, but for making pony point-and-click adventure games (NOT RPGs). I am not making any of the art for it (not counting programmer art), because I’m terrible at art. I’m not doing any writing for any games created with it (though maybe once it’s a little more done?), because I’m terrible at writing.
“Pony Quest” (Blue-Cup’s project) is a JRPG-style game created using RPG Maker 2003. Blue-Cup has made all of his own art assets (except for the music). He’s also writing the story, and scripting out everything that happens in the game. However, like I said, it’s made with RPG Maker 2003 (not that this is a bad thing!).
I’ll have to get into touch with Blue-Cup soon so we can figure out what to do about all this. It’s by no means a big deal at all (at least, to me), but it’d still be nice to talk to him. Plus, I’m fully supportive of anyone working on a pony game of any sort, because I just want there to be more pony games. Heck, after I post this, I’m going to go post a link to his stuff in /r/ponygames.
So yeah, sorry about any confusion, and sorry if this was way too ramble-y (it totally was).
TL;DR “Pony Quest” is not my game. “PonyQuest” (my project) is an engine that lets you play and make point-and-click adventure games. “Pony Quest” is a JRPG made using RPG Maker 2003, by Blue-Cup (not me). I don’t know which one came first (though it looks like mine did), but I’m willing to either have our projects coexist or rename my project. Sorry about any confusion!
So instead of working on PonyQuest these past few days, I’ve been playing way too many video games and working. When I’m wasn’t doing either of those things, I was hanging out in #rmlp, the unofficial /r/mylittlepony IRC channel. We’ve been making bots, because what else do you do in IRC these days, and this is what I came up with.
If you’re bored, why not come on over and hang out?
I took the past six days off working on PonyQuest, after encountering a sort of “programmer’s block.” I couldn’t figure out an elegant way to make items (like, in your inventory) “combine” with props in the world. In the example level I built, there’s a hatchet on the ground and a sign nearby. Rainbow Dash is on the other side of the screen. You can pick up the hatchet, but “combining” it with the sign (“use hatchet with strange sign”) didn’t do anything, despite the item definition file saying that something should happen when you combine it with “strange sign.”
Well, now I have plural artists making sprites and backgrounds for this thing, so I felt a sudden compulsion to work on this problem about a half hour ago.
Now it works! You can chop down the sign with the hatchet. Items can now be combined with props. You can almost theoretically make a one-screen adventure game now.
Also, if you were wondering, “combining” the hatchet with Rainbow Dash makes Twilight Sparkle (the player character of this example game) causes Twilight to basically say “what the hell, player?”
Pinkie Pie sprite I made for a game in the making known as PonyQuest. If the creator gives me the okay on how everything is in this one, I’ll be making the rest of the Mane 6, then animating them.
Also, as a side note to Tak(if I can call you that harhar), send me a message if you’d like these to be more thoroughly shaded, or if the flat coloring is fine. I wouldn’t mind doing either.