October 2011
19 posts
5 tags
Today I’ve been working on getting props into the game. Before today, there were only “actors” in PonyQuest.
I guess this is as good of a time as any to clarify some things. In PonyQuest, there are Actors, Characters, Props, Scripts, Packages, Stories, Sprites, Backgrounds, Stages, and more… it’s all kind of hard to comprehend intuitively, especially if you’re...
September 2011
11 posts
4 tags
woo, look who's on Equestria Gaming :D →
4 tags
Today I made the game playable at any resolution, and made the scaling work well over 20% better. Now, no matter what resolution you’re playing at, the game will look just as perfectly 320x240y.
5 tags
4 tags
5 tags
Anonymous asked: On your crap site why don't you use <a dir="ltr" rel="nofollow" title="xml" target="_blank" href="linkhere" data-redirect-href-updated="true">xml</a> instead of the one you are using? Now I have to manually open a new tab! Please don't take this to seriously
4 tags
5 tags
6 tags
just spent five hours on this thing
So I just spent the past five hours working on a Goddamned pony video game engine.
PonyScript is coming along nicely. It’s the language you use to write your stories. I’m making a demo story for the demo videos and stuff. In it, you are Twilight Sparkle, and Rainbow Dash is also on the screen. You start off with an item called a MacGuffin. The goal is to do what Rainbow Dash wants you...
6 tags
8 tags
4 tags
so ponies
I’m working on a pony game engine called PonyQuest. It is open-source, for Windows only (for now[?]), and going to be awesome.
Instead of being a game that you can just play, it’ll be a framework for anyone to make point-and-click adventure games like the old LucasArts games, but ponies.
As of today, I now have a bunch of the scripting language (obviously called PonyScript) working....